Weapon Ability is a unique trait have special ability either is a passive trait, active trait and conditional trait, this trait only apply in Weapons and some in Accessory Items
| Ability | Type | Usage |
|---|---|---|
| Ruined Blade | Passive | Deal extra additional damage by 5% current target's health |
| Heavy Hit | Passive | Deal extra additional damage by fall distance% |
| Life Seeker | Passive | Heal based on 9% damage dealt, and deal extra damage based on 10% target's max health |
| Radiant | Passive | +50% damage on all undeads |
| Flame Edge | Passive | Set target on fire for 5 seconds |
| Inferno Touch | Passive | +10% damage on target on fire |
| Quick Strike | Passive | Allow perfom a quick attack |
| Breaker Point | Attribute Modifier | +45% Armor Penetration |
| Light Blade | Conditional: When On Day Time | Deal extra 10% damage during daytime |
| Dark Blade | Conditional: When On Night Time | Deal extra 10% damage during night time |
| Berserk | Passive | Deal extra 1-100% based on missing health |
| Cutting Edge | Conditional Passive | 25% chances inflict bleeding, if target is bleeding they take 120% damage |
| Will of The Blade | Attribute Modifier, Passive | +20% Critical Strike, Damage increased by 1% per 2% critical strike |
| Bastion's Guts | Attribute Modifier, Passive | +10% max health, gain damage by 1.5% max health |
| Collector | Passive | Execute target below 5% health |
| Execute | Passive | Deal extra 100% target's max health |
| Harvester | Conditional Passive |
Harvester - Enemy below 40% deal 120% damage Harvester's Soul - Drain user's exhaustion by 3, if have no longer hunger, it's drain health |
| Strike's Back | Conditional Passive | Deal 200% damage when hitting target's back |
| Will Omen | Conditional Passive | Target and User deal 150% damage taken |
| Last Omen | Passive | +100% damage, but per second lost 1 health |
| Will of Edge | Conditional Passive |
+10% damage dealt [Light Attribute]: During day, gain 10% movement speed and critical strike [Dark Attribute]: During night, gain 10% evade and critical damage |