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Weapon Ability

Weapon Ability is a unique trait have special ability either is a passive trait, active trait and conditional trait, this trait only apply in Weapons and some in Accessory Items

Ability Type Usage
Ruined Blade Passive Deal extra additional damage by 5% current target's health
Heavy Hit Passive Deal extra additional damage by fall distance%
Life Seeker Passive Heal based on 9% damage dealt, and deal extra damage based on 10% target's max health
Radiant Passive +50% damage on all undeads
Flame Edge Passive Set target on fire for 5 seconds
Inferno Touch Passive +10% damage on target on fire
Quick Strike Passive Allow perfom a quick attack
Breaker Point Attribute Modifier +45% Armor Penetration
Light Blade Conditional: When On Day Time Deal extra 10% damage during daytime
Dark Blade Conditional: When On Night Time Deal extra 10% damage during night time
Berserk Passive Deal extra 1-100% based on missing health
Cutting Edge Conditional Passive 25% chances inflict bleeding, if target is bleeding they take 120% damage
Will of The Blade Attribute Modifier, Passive +20% Critical Strike, Damage increased by 1% per 2% critical strike
Bastion's Guts Attribute Modifier, Passive +10% max health, gain damage by 1.5% max health
Collector Passive Execute target below 5% health
Execute Passive Deal extra 100% target's max health
Harvester Conditional Passive Harvester - Enemy below 40% deal 120% damage
Harvester's Soul - Drain user's exhaustion by 3, if have no longer hunger, it's drain health
Strike's Back Conditional Passive Deal 200% damage when hitting target's back
Will Omen Conditional Passive Target and User deal 150% damage taken
Last Omen Passive +100% damage, but per second lost 1 health
Will of Edge Conditional Passive +10% damage dealt
[Light Attribute]: During day, gain 10% movement speed and critical strike
[Dark Attribute]: During night, gain 10% evade and critical damage