An attribute that reduce the damage dealt by percentages, Damage Reduction is only can go to 99.99% Damage Reduction can further beyond in 100% above
An Attribute that can perform lethal damage or burst damage, It's came with two
Critical Chance allow to perfom the lethal damage by any chances Default: 5%
Critical Damage total damage dealt of lethal damage Default: 200%
Some Items have Critical attribute and some can get in Accessory attributes
An Attribute that can allow to heal based the damage dealt by percentages
There's two types of Lifesteal:
Physical Vamp - Heal on based on damage dealt by using melee attacks
Omnivamp - Heal on based on damage dealt by Physical Vamp, ranged, true damage, and
magic damage
An game mechanics that's allow to immune for seconds after dealing damage to entity, default duration of minecraft vanilla duration is 20 ticks = 1 seconds, but in this changes the immunity frame now base on attack speed on the weapon, the higher atk spd the less seconds of Immunity Frame, some projectile weapon base on use time and some can ignore Immunity Frame.
Note: This Changes is just imported on Java Expermental Combat Update, Only in Weapon with Hight Attack Speed
Armor now have two types of it The Physical Defense and Magic Defense:
Physical Defense (or Armor in Short) - reduce of any melee damage, projectile, and contact damage
Magic Defense - reduce only magic damage
Damage Armor Calculation has been changes in this mod:
The 80% damage reduction cap has been removed
New Damage Armor Calculation
Introducing the Malice mode
Malice Mode is a diffculty harder in than hard mode, reverting all AI and behavior, such as
the zombie having varaint spawn with different abilities, damage dealt by hostile mobs is increase
to 20%, faster and more aggressive mobs